Platform 8 will be available soon!
A preview is available now on the Platform 8 facebook page.
Platform 8 chronicles a year of design education and research at the Harvard University Graduate School of Design. Platform 8 is designed as a companion to practice, education and research for architecture, landscape architecture, urban design, and associated fields. This 8th edition surveys the people, products and discourse surrounding design culture at the GSD, providing a reference for future students, educators and practitioners.Read More
Editor Zaneta Hong and the Platform 8 team present "Making Platform 8" at Harvard University this November 13th . Platform 8 chronicles a year of design education and research at the Harvard University Graduate School of Design. The 8th edition surveys the people, products and discourse surrounding design culture at the GSD, providing a reference for future students, educators and practitioners.Read More
Human Factors examines how anthropocentric data is collected, communicated, and utilized in design processes through a historical, ontological, and contingent construction of bodies and environments. Work from this research course is currently on display at the Woods Gerry Galleries at 62 Prospect St. Providence, RI from Nov. 6th - 22nd.Read More
Reciprocal Artifacts is a series of design investigations focused on generating topological and material reciprocity between anthropocentric and non-anthropocentric spatial ontologies within a single artifact. Expanding on the role of the artifact as both, indexical of and emergent from the circumstances leading to its formation, this research posits that artifacts are more than a vestigial product of expansive processes at work. They are the means by which relationships between these circumstances and processes find expression. Reciprocity, between multiple agents or systems, is the degree to which each can perturb or irritate the environment of another, eliciting transformative responses and adaptations. Reciprocal artifacts are formed through mutual perturbations that generate integrated and co-evolutionary effects.
The subset of findings presented at the 2015 ACADIA Conference is a collection of artifacts produced through the merging of two divergent physiogenic spatial ontologies: spatial enclosure in the form of three-dimensional boundary/edge conditions, and biological (arboreal) continuities derived from their taxonometric morphologies. The resulting artifacts are not singularly anthropogenic in their formation, definition, and material assembly; nor are they centered, motivated, or evaluated by human experience and human affordance. Rather, these studies ground both anthropogenic and non-anthropogenic forms of creativity in a mutually foreign and equally representational computational environment. They explore questions of how design processes built from both human and nonhuman actors develop agency and expression.Read More
Reciprocal Artifacts, an installation and exhibition of research from Beta-field opens today.
The work is part of the "Eco-Diversity" show held at the University of Cincinnati's Aronoff Center from October 22 - December 06, 2015. The exhibition is being held in conjunction with the 2015 ACADIA Conference.Read More
The purpose of the proxy series of installations is to experiment with with the workflow of an entire project, from conception to construction. Though these projects operate at smaller dimensional, programmatic and financial scales, they are always addressing larger issues of design practice by crafting resonance between procedural and material effects.
Bigger Than a Bread Box Exhibition Opens - Beta-field was selected to contribute work from their proxy series in this "installation as research" exhibition. The Exhibition will run from June 17th - October 4th at the Boston Society of Architects / AIA - BSA Space, at 290 Congress st. in Boston MA.Read More
Computational Ecologies is a collaborative research project that focuses on computational design processes which and their cyclical relationships to computer numerically controlled machines via material artifacts. This project is an extension of the ongoing research of the RISD Code Studio, merging two research practices into a common computational environment to find novel ways of expanding design practice, artistic inquiry, and design education pedagogy. The following proposal is for an intensive three week project workshop during the summer of 2015 that utilizes the equipment and collaborative work space of the Co-Works facility.Read More
Student design work from Leighton Beaman's Intermittency studio will be on exhibit at the RISD Museum in the Chace Center lobby at 20 N. Main Street in Providence RI, May 22nd - June 1st 2015.This studio brings together students from Interior Architecture/Adaptive Reuse,and artists, educators, and RISD Museum staff to design an intermittent space for display, commerce, and communication at the Chace Center. Utilizing the newly completed Co-Works technology lab where students have access to all 3D printing, cutting, milling, and printing facilities, we worked with parametric modeling software and CNC manufacturing equipment throughout the semester to complete an installation in the RISD Museum Chace Center. The installation displays the work from the semester including full-scale mock-ups of the final design proposals. From a pedagogical standpoint, the use digital design and production methodologies that allow us to span from design concept to physical construction to interactive project documentation provided a common ground for a cross-disciplinary approach to design practice. For more on the studio please read Simone Solondz' article in RISD news " Designs for Flexibility "Read More
The Intermittency installation displays the work from the semester including full-scale mock-ups of the final design proposals. From a pedagogical standpoint, the use digital design and production methodologies that allow us to span from design concept to physical construction to interactive project documentation provided a common ground for a cross-disciplinary approach to design practice.Read More
The Woven Building Systems for Developing Communities research project is an investigation of performative woven systems for buildings, which have low environmental impact, yet require little to no construction experience to make. Over the summer of 2015 this research will focus on three aspects of woven building skins generated and analyzed through computational methodologies and developed and tested through material practices: Patterns, Performances, and Assemblies. This project combines two broader research objectives: 1) the exploration of computational processes through procedural and material design investigations, and 2) the development of design agency for underrepresented and developing communities interested in shaping their own built environments.Read More
Leighton Beaman and Zaneta Hong’s Proposal for the Boston Society of Architects [ Proxy No. 15 ] was selected as part of the Bigger than a Bread Box exhibition a BSA Space in Boston opening June 17th 2015. The purpose of the proxy series of installations is to experiment with with the workflow of an entire project, from conception to construction. Though these projects operate at smaller dimensional, programmatic and financial scales, they are always addressing larger issues of design practice by crafting resonance between procedural and material effects.
Proxy No. 15 is a lightweight, translucent suspension structure built from recyclable polypropylene and nylon. The installation is derived from the architectonic language, assembly process, manufacturing techniques, and material effects of Proxy No. 10, an installation created for the American Institute of Architects National Emerging Practitioners Exhibition in 2012. No. 10 was designed as an interior pavilion at the AIA Headquarters in Washington, DC using a series of custom-coded digital modeling algorithms to rationalize, structure, and generate all the parts required to build the pavilion in a single day. No. 15was designed by reprogramming those algorithms, inverting many of the original pavilions characteristics; whereas No. 10 is oriented vertically, configured through two minimal surfaces, operating in compression, resting on the floor and rising to a height of 7 feet; No. 15 is a synclining symmetrical landscape, oriented horizontally, operating in tension, and suspended twelve feet above the floor.