Virtual reality, or VR, has had many lives. Expensive and clunky, VR, whose goal is creating an immersive spatial experience from data, never gained a foothold outside of academia, the military, or specialized industries. However, in the past few years, VR has reemerged as a way of developing and exploring proposed environments by architects, builders, and clients.
Leighton Beaman writes on the virtual turn for architectural practice in the Novemeber issue of Architectural Record. Read more here.