The computational/material divide is a well-established, and well-worn distinction in design discourse. It is a distinction rooted in the difference between representational strategies employed to create simulacra of physical artefacts, phenomena, and processes in virtualized environments, and the focus of those simulations as they manifest in actualized environments. When challenged with the task of translating one into the other, we are confronted with the burden of transformation. Compu-tectonics investigates the bridging of these environments through the craft of translation inacted on full-scale design explorations.
Instructor: Michael Leighton Beaman