Our world is not flat - though many of materials we use to build are. As we create ever more formally and spatially complex projects using digital modeling and computational software, their realization with available building materials has become increasingly difficult. This course will explore methods of creatively and rigorously translating between the dimensionless space of software, the 2-dimensional space of many building materials and methods, and the three-dimensional space of our built environment. To this end, we will embark on two projects that consider the structural, programmatic, and construction issues that accompany surfaces with double curvature. The first is a full-scale pavilion for the UVa Bicentennial that will be exhibited on the Lawn and which we will design and build as a group. The second is a proposal for a stereotomic structure that builds on our findings from the first part, but that leverages 3-dimensional manufacturing capabilities of the Architecture School’s Kuka robotic arm, which you will be able to design and prototype in teams or individually.
Andrew Kudless | Melissa Goldman | Michael Leighton Beaman